Papillon Accessories

BEE HIVE

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This accessory does the combined function of frightening off spiders AND pollenating your plants. Every minute that passes the busy little bees hunt for spiders amidst the nearby plants and randomly spread around pollen tokens. Each pollen token triggers on the plant's minutely tick, and provides a small bonus to current AND maximum resources, gradually restoring the plant over time and making it more healthy.

Multiple hives do not provide a fully stacked effect, though it DOES further ensure that your plants will usually have a pollen token each tick; a single hive randomly pollenates the nearby plants, skipping some here and there. An excess of pollen tokens doesn't hurt anything at all…it just means the plant has quite a long ways to grow.

The Bee Hive may also be tapped repeatedly to anger the busy little bees, and cause them to swarm. Doing so ensures that nearby spiders get harassed, but removes any chance of pollinating for the next tick.

Bee hives, like many accessories, have a limited amount of tokens to hand out before they become inert.

POOL OF LONGEVITY

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This accessory performs the combined task of making your pets live longer -and- making your babies grow up all the faster. The initial rapid-aging ends as soon as they hit the '0.04' lifetime mark and the pet grows up. Unfortunately, Worker butterflies and Tinkers are too busy… well, working… to play in the pools, and thus gain no benefit from it. There's still the ever-so-rare Eternal Worker that you can shoot for though! =)

Having multiple pools out increases the chances that your pets interact with them; however, there is a hard-set limit of one 'boost' per minute-cycle that they can potentially benefit from, no matter how many pools they may interact with. Assuming a pet benefits from the boost every minute, a pet's lifetime could be increased by as much as 25-30% throughout its life.

Pools, like many accessories, have a limited amount of tokens to hand out before they become inert.

PSYCHEDELIC SHROOM

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This accessory boosts the mutagenic potential of all nearby pets by up to their TIER in value. The longer the pets are exposed to it (and working around it), the more of an affect it will have on them. There is a maximum potential cap on mutation chances as far as evolution is concerned, but not on miscellaneous cosmetic mutations.

Shrooms, like many accessories, have a limited amount of tokens to hand out before they become inert.

SOCIAL SHROOM

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This accessory boosts the social statistic of all nearby pets, when you or other avatars are not there to keep them company. Pets require a high social statistic in order to breed.

Shrooms, like many accessories, have a limited amount of tokens to hand out before they become inert.

WARMING STONES

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This accessory increases the speed at which a pet can mate. Similar to the Pools of Longevity, multiple warming stones increases the chances that pets interact with the stones each minute-cycle. However, a pet cannot benefit from more than a single stone's bonuses each cycle. Assuming the pet benefits from a stone's boost every cycle, the pet's mating cycle can be shortened by as much as 15-20%.

While shortening the mating cycle by a few hours may over a few day's time may not seem like a major benefit, given 10-15 mating cycles worth of time, you'll have gained two or three mating cycles worth of offspring.

Stones, like many accessories, have a limited amount of tokens to hand out before they become inert.

HOLLOW LOG

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This accessory gives your pets a safe, carefully guarded place to hide from spiders and mend their wings. A hollow log rapidly heals nearby pets and reduces the need for Priest/Priestesses. Hollow logs also have the added benefit of making your pets feel secure, minutely increasing their morale and increasing their overall performance.

Logs, like many accessories, have a limited amount of tokens to hand out before they become inert.

CRYSTAL CLUSTER

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This accessory gives a small bonus to loyalty to all pets around it. This reduces the amount that they eat overall, extending all of your plants; however, they are less valuable once you have bards, kings, and queens of your own, considering that the bonus to loyalty that they give out is more by the time they reach tier 4. The small bonus to loyalty also marginally increases mutation chances.

Crystals, like many accessories, have a limited amount of tokens to hand out before they become inert.

RAIN CLOUD

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This accessory gradually replenishes your plant tokens over time. It allows you to maintain your garden without actually having to ever move or replace your perfectly positioned flowers and plants.

Clouds, like many accessories, have a limited amount of tokens to hand out before they become inert.

TREASURE CHEST

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The treasure chest is primarily for pets to trade adventuring loot/gear amongst themselves, though it makes a pretty cosmetic addition to a garden as well. The chest is capable of safely storing about twenty items without worry; it shows the first six and their gold-piece value in hovertext above it, once something is stored. The chest CAN store more items than that, but it's really not recommended that you store more than 12-15 at a time. LSL has memory limits that pain just about everyone, and instead of preventing overflow, the script just…dies. So stick to storing only a handful of things unless absolutely necessary.

The treasure chests have no time limits or other issues, and can be traded to other people once stuffed full of goodies =) Selling treasure chests is the easiest way to -safely- trade gear and rare elixers with other players.

WATERING SPRAYER

This accessory allows you to replenish your plants after the cute little pets have nibbled on the delicate petals. It allows you to maintain your garden without actually having to ever move or replace your perfectly positioned flowers and plants.

Each use of the watering spray (it has a limited number of charges) splashes water around in an area centered upon whereever the sprayer (or you, if you're wearing it as an attachment) is located. If no plants are within its relatively short range, no charges are expended.

Each expended charge gives the plants a random amount of fertilized water tokens that may expend each time it performs its tick (roughly once a minute), which is roughly a one-in-three chance each tick. Each expended fertilized water token restores a random amount of resource to the plant, up to its potential maximum. Obviously, over-watering your plants is a bad idea…any 'excess' tokens are lost as it tries to restore more than it can possibly hold.

Each charge of the device gives 20-30 tokens, each token can restore 50-100 resources; assuming the device begins with 5 charges, that's potentially 15,000 units of regrowth PER plant. Obviously, if you have more than one plant this can be a considerable boon to your resource field; while a single watering bucket can't permanently support a single pet on a single plant, the same watering can COULD support 3-4 pets assuming you have several plants available to be watered. The more plants, the more the water gets spread around, and the more overall resources get generated per charge.

The watering sprayers affect all of the plants around them , which means spreading out your plants a bit (they target the closest ones to where they're triggered) can allow batches to be watered separately.

Watering sprayers do NOT affect clover patches.

PRUNING SHEARS

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This accessory allows you to increase the maximum potential resource count of your plants. By pruning them you make it possible for them to grow bigger and stronger over time; there is no practical maximum to the amount of times a plant can be pruned, though SL does have an integer limit of roughly 2.147 billion. If you actually prune them up to that sort of resource count…well, it would take forever for the little pets to nibble through it (it would take roughly…fourty thousand years…to eat that many leaves).

As with the watering bucket, each charge expended from the shears prunes the little plants as the sheers dull, adding a pruning token that they may expend each tick. Each pruning token increases the plant's maximum potential resource count by a random amount, allowing the plant to be further watered or tended to be workers.

There's no such thing as 'over pruning'. Expending all of the charges on pruning shears will eventually give all of the affected plants quite a boost in maximum resource count. Pruning should always be done BEFORE watering, so that the water can get the most benefit.

Pruning Shears do NOT affect clover patches.

GARDENING HOE

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This accessory is a cheap alternative to breeding soldiers or buying bee hives to ward away spiders. Each use of the hoe damages spider webs, making it safe for your little pets to nibble on the leaves. It may take more than one charge to destroy particularly resilient webs; each web spawns with a random health.

The gardening hoe can also be used to tend to clover patches. Clover patches are very low-resource plant fields with visible losses, that can be tended to immediately with a hoe. Each use of the gardening hoe restores a portion of the clover patch, with immediate results. Several clover patches in the area are tended to with each use of the hoe, up to their normal maximum.